GenCon 2016 Recap

It’s hard to believe it’s already been several weeks since GenCon. The show itself was a wonderful whirlwind, and I’ve been just as busy after returning home. I spent my time at the Steamforged Games booth this year chatting with convention attendees and doing preview demos of Shadow Games and Dark Souls: the Board Game.

Shadow Games was my first contract project for Steamforged Games, and I’m thrilled to say that it’s now at the printer to be releasing shortly. Shadow Games is a card game with bluffing elements, filled with opportunities to trick your friends or catch them in their lies. More information will be available as we get closer to the release date, but Team Covenant made a great video introducing Shadow Games to pique your interest.

After our collaboration on Shadow Games went so well, Steamforged Games reached out to me to help develop Dark Souls: the Board Game. Needless to say, I was very excited to be part of this record-breaking board game. The gameplay has evolved a great deal since the Kickstarter campaign, and we rolled out the updated boss fight demo experience at GenCon.

It’s hard for me to put the experience of demoing Dark Souls: the Board Game at GenCon into words. I’ve demoed many games at many conventions for many years, but I’ve never demoed to crowds before. GenCon attendees packed around the demo table, several rows deep where space would allow. The demos themselves were quite interactive with onlookers calling out questions or letting out huge cheers (or groans) at a roll of the dice. We also set up demos for several YouTube channels and blogs. Here are the ones I was able to find. If you also created a Dark Souls: the Board Game video or blog, let me know, and I’ll happily add you to the list.

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