Developing Resources

In one of the earliest blogs on this site, I wrote about how print-on-demand services and crowdfunding sites have made it easier to get game ideas into players’ hands. Even the best game idea in the world is still a long, LONG way from being a great game, however. Once you’ve hashed out your game design and played through a quick proof-of-concept version of your game, you’ve still got quite a bit of game development, illustration, graphic design, financing, production, and fulfillment to consider.

Just as print-on-demand services and crowdfunding make the financing, production, and fulfillment more attainable, the resources available to aspiring game developers are increasing as well. Since game development is a behind-the-scenes sort of activity, you’re unlikely to find dev groups in banner ads on Facebook or Board Game Geek, but a little bit of searching is sure to produce results, and once you start joining such groups, it’s easier and easier to find others.

  1. Facebook has multiple groups for folks who create Kickstarter projects, are involved specifically in game projects, or are involved in the game industry in a variety of capacities. Because these groups are online-only, they have the same strengths and weaknesses of other online-only groups. They have large communities where you can make some great contacts, but they also represent a very impersonal method of communication. If you find one particular group less receptive to new members, just look elsewhere.

2. There are also numerous groups for local game developer meetups. Their Facebook groups, forums, or email lists can be a bit tougher to find, but it’s well worth the effort. These groups can be an excellent resource, because they allow you to actually sit down together and test games! Different developers approach games in very different ways, so getting a broader perspective on your design can be a huge benefit to your game development process. As a bonus, local meetups also get around the impersonal nature of the online-only groups.

3. The last resource I want to mention is organized online communities for game developers. Unpub is great example. They run playtest events at stores, conventions, and other venues all over the place. It’s a bit of a quiet season right now as I write this due to the holidays, but in the summer months, you can find multiple events weekend after weekend. You might also be able to find a more regional game development group in your area like Playtest Northwest in my backyard.

The right resource (or resources) for you will vary from person to person. Look at the folks involved, the type of community they have, and the sort of feedback you’ll be able to get on your development. For anyone in the Pacific Northwest, it’s hard for me not to recommend Playtest Northwest. Forgive me for the upcoming tangent, but these guys have a “core belief” message that’s tough to beat:

TEAM – Working as a team makes us all stronger. Designers, artists, playtesters, developers, and customers are all members of our project teams.

TRUTH – Always start from the truth, and the story never changes. Being open and honest shows respect for others and respect for yourself.

TRUST – Earn a person’s trust, and they’ll be with you always. We’re all human, and we all make mistakes – own them, fix them, and build stronger bonds.

Anyway, if you plan on making games or were just curious about how the proverbial sausage is made, I hope you enjoyed today’s blog. If you know of other resources for game developers or wanted to share some positive experiences you have had with a particular dev resource, we’d love to hear about it. Share in the comments below or over on Facebook with your thoughts!

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